HISTORY | RECORDED TIME
This was a time of societal darkness as those who'd survived the Great Shaking had to rebuild and repopulate the new world presented them, being unable to reclaim or recreate any great civilizations until the arising of the origin cities.
The Time of Beginnings (5473 B.V. - 3120 B.V.)
These years are fragmented in terms of recorded documentation, growing more detailed as time progresses. Encompassing the span at the very dawn of history for mortalkind, these were the centuries when the origin cities come to power and the development of all the other creatures, nations, and races that called Tralodren home began to flourish.
The Imperial Wars (3120 B.V. - 3000 B.V.)
As the races grew in number and territory, they began to rub up against each other with increasing friction. In time, fueled by ambition, greed, and other darker traits a period of global warfare soon erupted. Each nation either tried to defend itself from being taken over or was the one trying to do the taking over. The wars destroyed all the origin cities save Remolos, which was rebuilt and has remained inhabited to the modern day.
The First Great Unrest (3000 B.V. - 2400 B.V.)
Taking advantage of the rubble and bedlam the Imperial Wars caused, a great wave of murderous migrations exploded from the lands beyond the Boiling Sea. From here came jarthals, ryu, and their offspring, along with more monstrous races who took over lands and ransacked ruins; slaughtering at will. The wave of death and violence spread up from the south, all the way to the far west and to the extreme north. The whole tract of their carnage-laden migration served as the seed bed which would in modern days become the tribes, clans, and pockets of goblins, hobgoblins, ogres, giants, and lizardmen that now sprinkle most of the northern hemisphere.
The Whispering Years (2400 B.V. - 2250 B.V.)
Here the recorded knowledge available grows scarce and any insight into this era is dim and fleeting, like straining to hear whispers in the wind. All that's known for certain is it was a time very close to the Years of Perdition and was depressed in poverty and ruin. Further, the people were very faithful at this time, looking to do penance to the gods for a release of the hardships many suffered during these years.
The Years of Restoration (2250 B.V. - 1600 B.V.)
This time period was just a shorter version of what had happened in the Time of Beginnings: rebuilding and repopulating the lands and world that had been ravaged by the Imperial Wars, and then the First Great Unrest.
This was when new kingdoms arose, independent cities emerged and nations began to define themselves anew by race, culture, and other social means. There were still a few minor skirmishes here and there but the general trend was of an upward nature. In time much of the scars healed and smoothed over, setting the stage for a new era dawning over the horizon.
The Great Ascent (1600 B.V. - 1155 B.V.)
On the heels of the Years of Restoration, the increase didn't stop once things were restored. Indeed, many new discoveries were found, and the knowledge of all was increased from the lowest of peasants to the greatest of kings. Architecture, art, and the sciences soared in progress at this time. In addition, a number of social and political matters were addressed so as to help bring about what's been called: "Tralodren's Golden Age."
For the most part what marks this age is the discovery and rise of mages. People began to understand the nature of magic, and many found they had the ability to wield it. While just fledglings in skill, well below even what present day apprentices can master, they grew in understanding and recorded what they learned. It was during this time that the Tarsu, the first school and organization of mages, was founded. In time they would give birth to the rise of the wizard kings. During this age, however, they were scholars and scavengers of lost knowledge and magical insight.
The First War of Spoils (1155 B.V. - 1097 B.V.)
As the Tarsu began to teach students, non-mages began to rediscover the dranors and sought out their ruins with fervor. Lost treasure, hidden secrets, and forgotten mysteries from long ago all caused a massive campaign funded by merchant, faith, and king alike to try and gain as many of these relics and riches as possible. While not a true war, in the sense that no one fought battles against one another for these so called "spoils", the drive to get them was equal in pitch to the energetic din of combat. Eventually, this craze died down as many of the known sites were picked over, and very few–if any–new locations were found to keep the flame of looting burning.
When true mages started to appear it marked the beginning of this age. More skilled than their previous teachers, they had begun to approach the talents of most mages in the present age. The Tarsu also become more political at this time, gaining much influence from the royal, rich, and highly-esteemed citizens who had joined their ranks.
The Second War of Spoils (802 B.V. - 743 B.V.)
As with The First War of Spoils, new discoveries of ruins and secreted wealth lead to searching out many relics, riches, and tempting insights into greater magical power. However, this time it became a more wide-scale event as many kingdoms, headed or influenced by Tarsu members, pushed the issue for their own gain. As with the previous collection of spoils, this craze soon burned out when the trickle of locales dried up and was picked over.
It was during this age that mages first ascended into wizard kings, taking up ruling their own territories as kings and queens and starting to amass followers and subjects as a true ruler would. Seeing their rising power, many turned to them for aid instead of the gods and their priests. This caused a decline in the faithful and worship of the pantheon in favor of the wizard kings–who took this growing attention to rise closer toward a divine rank with each new generation of devotees.
The Years of Perdition (640 B.V. - 590 B.V.)
This was a chaotic time with the rising of wizards and the fracturing of faith and society. Poverty and other calamities came upon the land, forcing many to crime and other vices that further added fuel to the fire. The Gartaric Knights were created to combat these troublesome matters. For forty years they waged a massive campaign, gaining support all over Tralodren in a war against crime and injustice. These wars led to a massive recruitment and decreased unrest on a large scale, helping cement the knighthood into one of the oldest, and most respected institutions in the world.
The Great Apostasy (590 B.V. - 465 B.V.)
While the Gartaric Knights were respected, not many of the people held to the old ways of things as did their ancestors before them. As more and more people turned to the wizard kings than the gods, the temples and priesthoods faltered, shrank, and then faded. Many smaller shrines and places of worship were emptied to serve the wizard kings instead. With the increase of this new godlessness of the masses, many faithful saw a great threat looming over the horizon and dreaded the day when it would fall upon the, taking out the last bastions of fealty to the pantheon.
Fenningway's Crusade (465 B.V. - 455 B.V.)
To combat the falling faith of his peers, a zealous gnome, named Josiah Fenningway, organized a militia group to combat the rising tide of the wizard kings. His plan was to turn people back to the truth and the gods, but it was a short lived venture. Preaching his messages, and gaining more successes against weaker wizards, he eventually was killed in 460 B.V. in a reprisal attack by a more powerful wizard queen who had grown tired of his efforts. For another five years his followers traveled all of the world spreading his message but they met with little success. At the end of the five years they had either lost their zeal, been killed, or silenced by fear.
During these centuries the wizard kings rose to their greatest heights. With such mastery of magical power and insight, which rose many to the rank of a demigod, they turned an envious eye toward each other in plotting for still more. Kingdoms and empires were their playthings, for no ruler dared touch them; all feared their power and ire. Faith in the gods reached its nadir. Temples were turned into houses for the glory of the wizard kings and cults had begun to spring up around them, seeking to deify these mages for their great accomplishments and mere presence. Other rulers and some brave souls, however, would soon rise up to challenge the continuing crushing domination of the wizard kings' heel.
The Second Great Unrest (405 B.V. - 370 B.V.)
Hard times became even harder when the wizard kings began to purchase large armies comprised of the monstrous races that had made up the First Great Unrest and unleashed them on their enemies and weaker mages. All over the world these mercenary armies battled for their magical lords. Only by the efforts of the Gartaric Knights, other faithful warriors, and remaining priests, did the armies eventually shatter and a fragile peace was able to return.
The Elven Cleansing (380 B.V. - 300 B.V.)
This period was named for the bold actions of the Elyelmic emperor Dinous, who began a pogrom to slaughter all mages and magically inclined individuals in the Republic of Colloni. It was a bloody affair, but effective in ridding all of Colloni and its territories of any magical taint. Those who were not slaughtered in this campaign fled to more tolerant lands.
Dinous' War (295 B.V. - 180 B.V.)
Seeing the success of his war, Dinous made his case to the other nations offering to join forces to attack all the mages and wizard kings wherever they resided. Not all of these leaders took him up on the offer, but those who did waged a massive war against the wizard kings, and the lower ranked mages who followed them. The war was meeting with much success, when in 186 B.V., Dinous was killed by a fiery sphere falling upon his palace. The action stilled the efforts of the other nations over the next six years as all learned the true threat of what they were facing and how they could all be next should any of their sworn opponents choose to make them an example.
These first series of wars were fought sporadically, and took care of many of the lesser skilled mages and weaker wizard kings across the world. Their knowledge captured and added to the victorious wizard kings, their conquerors grew even more powerful. No one dared interfere with these battles as they feared to back a losing mage or worse yet, risk the ire of both warring parties. So the wars continued, the numbers of mages fell, and the power and prestige of the victorious wizard kings grew.
The wars increased in frequency, duration, and intensity as more skilled wizard kings began to raise massive armies to fight their foes. Cities and kingdoms were pushed aside in these battles like so much rubbish, and the victors grew ever more powerful. Many people were displaced, whole terrains were decimated, and new hardships such as famine and disease began to cover the world in a sickly shroud. To all who lived through these years it seemed as if hope itself was dying.
Finally, the wars had winnowed away all the lesser mages till only a handful survived to battle for supreme rule over all. Continents were shaken, whole populations were slaughtered, and the world looked as if it was destined to become a terrible, hellish waste. The wizard kings didn't care. Each battle brought them closer to their goal of being supreme. Eventually, these remaining wizard kings made their final press for total control of the areas in which they lived. As these continent wide plans for dominance and control grew so too did the carnage they spawned. The battles they unleashed were something Tralodren hadn't seen since the time of the titans and greatly displeased the gods. Seeing that nothing would change without their intervention they brought about the end of the fighting and set up by divine decree the end of the root of these wars (as they saw it).